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YEAR
2025
GENRE
Party Brawler
Engine
Unreal Engine 5
PLATFORM
PC
Timeframe
18 Weeks

Trailer

Sales Sheet

Hazzelwood


Sourfang


WinterFlood


Contributions
Contributions information
Team Lead
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Led a core team of four
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arranged daily scrum meetings
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oversaw all aspects of the project
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worked with my team through several iterations of gameplay balancing
Programmer
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Created a local multiplayer system
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Created the worm segment creation system
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Created the worm movement system
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Created the worm growth system
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Implemented Environmental Hazards

Orginal Systems Highlight
Below are a few pages of our Art book that highlights the worm creation and multiplayer spawning systems I designed


Candybalism Mechanic Highlight

Below is a gameplay highlight showcasing the consumption and addition of segments to the worm characters
Grinder System Highlight
Below is a gameplay highlight showcasing grinder system




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