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Candybalsim Logo

ROLES

Team Lead
Lead Programmer

DESCRIPTION

Candybalism is a chaotic top-down party brawler where candy-themed worms battle for supremacy in fast-paced, unpredictable arenas, growing longer and gaining power-ups while customizing abilities, in all candy action.

YEAR

2025

GENRE

Party Brawler

Engine

Unreal Engine 5

PLATFORM

PC

Timeframe

18 Weeks

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Trailer

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Sales Sheet

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Hazzelwood

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Sourfang

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WinterFlood

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Contributions

Contributions information

Team Lead

  • Led a core team of four

  • arranged daily scrum meetings

  • oversaw all aspects of the project

  • worked with my team through several iterations of gameplay balancing 

Programmer

  • Created a local multiplayer system 

  • Created the worm segment creation system

  • Created the worm movement system 

  • Created the worm growth system 

  • Implemented Environmental Hazards

Candybalsim Gameplay Loop

Orginal Systems Highlight

Below are a few pages of our Art book that highlights the worm creation and multiplayer spawning systems I designed

 

Candybalsim Art Book Programming pg 2
Candybalsim Art Book Programming pg 1

Candybalism Mechanic Highlight

Below is a gameplay highlight showcasing the consumption and addition of segments to the worm characters

 

Grinder System Highlight

Below is a gameplay highlight showcasing grinder system

 

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Sales Sheet
Sales Sheet (1)
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