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TPSG : Third Person Shooter Game

ROLE

All Aspects 

DESCRIPTION

TPSG (Third Person Sci-Fi Shooter Game) is an exciting gaming experience that puts you in the shoes of a lone astronaut. Your mission is to explore a mysterious and otherworldly cave, uncovering its secrets and investigating the source of a seismic disturbance. Get ready to embark on a thrilling sci-fi adventure and test your skills as you delve deeper into the cave's intriguing depths.

YEAR

2023 -2024

GENRE

Third Person Shooter

Engine

Unreal Engine 5

PLATFORM

PC

Timeframe

10 weeks - prototype 

10 Weeks - Remaster

Prototype

Remastered Version

Additional Updates

Original Systems

Enemy AI Code

Pick Up Exchange System

Remaster Changes

Gunplay VFX Overhaul

With the last iteration of the project, I was unsatisfied with how the gunplay felt. The biggest factor of that was the Bullet VFX. So I improved the old bullet VFX with sparks smoke and camera shake. 

muzlzeFlashV2.gif

Animation Overhaul

The most significant change between the original and remastered versions is the Animations. Taking advantage of the Unreal Engine 5.4 Motion Matching system. 

I completely overhauled the character animations with Unreal's new procedural system, creating seamless transitions between unarmed animations (running, walking, and jumping) and armed animations (pistol drawn and rifle drawn) using Unreal's Chooser table System. 

Enhanced AI Navigation

In the last version of the project, there was a chance that the AI would get stuck on the navmesh and not chase the player. I fixed this issue by ensuring that Dynamic Obstacle was ticked in Navigation settings and that Fill collision underneath for Navmesh was also ticked, meaning the nav mesh would ignore the enemy AI collider.  

EnemyAIWorking.gif
AiFix.png

For a more in-depth look at changes made in the project, you can view my written and video dev logs below, as well as a presentation of a general overview of the project. 

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