
ROLES
Team Lead
Gameplay Programmer
DESCRIPTION
Big Bubbles and Bigger Troubles!
Welcome to Pops and Bobbers, the ultimate fishbowl showdown where chaos meets strategy in a gloriously tiny arena. It’s Pop versus Bobber in a battle of wits, reflexes, and pure aquatic absurdity! Go head to head in a battle of bubble vs brawn.
YEAR
2025
GENRE
Competitive Multiplayer
Engine
Unreal Engine
Platform
PC
Event
GLOBAL GAME JAM 2025

Trailer
Game Jam Context
Game Jam Context
This project was developed during a 48-hour game jam with a small interdisciplinary team. The focus was rapid prototyping, scope control, and delivering a complete, playable experience under extreme time constraints. The final build was selected as a winning entry, recognizing both execution quality and gameplay clarity within the limited development window.
Contributions
Contributions information
Team Lead
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Led a Large interdisciplinary team to deliver a complete game within a 48-hour jam
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Organized a lightweight Agile workflow to support rapid iteration
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Managed source control and team integration using Perforce during rapid developmen
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Helped define and scope the core gameplay concept
Programmer
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Implemented couch co-op multiplayer character control
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Built all player interaction logic and shared gameplay systems
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Implemented item pickup mechanics and player state handling
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Designed and implemented win/lose conditions for both players
Winner in Best Design

Pops and Bobbers received best Design Award at SCAD Global Jam Awards











