top of page
HighresScreenshot00000.png

ROLES

Team Lead
Gameplay Programmer

DESCRIPTION

Big Bubbles and Bigger Troubles!

Welcome to Pops and Bobbers, the ultimate fishbowl showdown where chaos meets strategy in a gloriously tiny arena. It’s Pop versus Bobber in a battle of wits, reflexes, and pure aquatic absurdity! Go head to head in a battle of bubble vs brawn.

 

YEAR

2025

GENRE

Competitive Multiplayer

Engine

Unreal Engine

Platform

PC

Event

GLOBAL GAME JAM 2025

Untitled_Artwork_4.png

Trailer

Game Jam Context

Game Jam Context
 

This project was developed during a 48-hour game jam with a small interdisciplinary team. The focus was rapid prototyping, scope control, and delivering a complete, playable experience under extreme time constraints. The final build was selected as a winning entry, recognizing both execution quality and gameplay clarity within the limited development window.

Contributions

Contributions information

Team Lead

  • Led a Large interdisciplinary team to deliver a complete game within a 48-hour jam

  • Organized a lightweight Agile workflow to support rapid iteration

  • Managed source control and team integration using Perforce during rapid developmen

  • Helped define and scope the core gameplay concept

Programmer

  • Implemented couch co-op multiplayer character control

  • Built all player interaction logic and shared gameplay systems

  • Implemented item pickup mechanics and player state handling

  • Designed and implemented win/lose conditions for both players

Winner in Best Design

EnX_HypPRp6bc9OYm6O1CA.webp

Pops and Bobbers received best Design Award at SCAD Global Jam Awards

 

Sceenshots

bottom of page