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ROLE

Team Lead

Unreal Engineer

DESCRIPTION

As part of a SCADpro team of 18 interdisciplinary designers, CBS Sports tasked us with creating a series of AR graphics for Super Bowl LVIII. This was a 10-week, in-depth, collaborative project.

YEAR

2023

GENRE

Augmented Reality Realtime Graphics

Engine

Unreal Engine

PLATFORM

Realtime brodcasts

NEON BLITZ

NEON BLITZ (Drive Summary)

High Concept

Implementation

Implementation Overview
 

The Neon Blitz drive summary was implemented as a real-time AR broadcast system using Unreal Engine. The system relied on Sequencer-driven timelines and animated UMG widgets to dynamically present drive data, player information, and event transitions during live gameplay moments.
 

My focus was ensuring that animations, data presentation, and timing could be reliably triggered, updated, and previewed in-engine while supporting rapid iteration and feedback from CBS stakeholders.

Contributions and Concept

Contributions information

Team Lead

  • Led a team of seven interdisciplinary contributors, including animators, Unreal Engineers, and 3D modelers

  • Served as the primary point of contact between the Unreal team, faculty leadership, and CBS representatives

  • Coordinated progress updates and milestone reviews during regular check-in meetings with stakeholders


​Unreal Engineer

  • Implemented real-time AR graphics systems for the Neon Blitz drive summary using Unreal Engine

  • Built and integrated Sequencer-driven timelines and UMG widget animations for broadcast-ready presentation

  • Collaborated closely with animators to integrate, test, and iterate on animation playback in-engine

Concept

The Neon Blitz drive chart was designed to visually summarize a scoring drive in a way that was immediately readable for broadcast audiences. The rolling “red carpet” establishes the length and pacing of the drive, while individual poker chips represent plays along the field. These visual elements were also chosen to intentionally reference the Las Vegas setting of the Super Bowl without distracting from the underlying data. This approach allowed complex drive information to be communicated through motion and spatial progression rather than dense on-screen text.

Neon Blitz Techincal Overview

The Neon Blitz drive summary system was implemented as a Sequencer-driven AR presentation in Unreal Engine. The visualization begins with a rolling “red carpet” representing the drive, followed by dynamically spawned poker chips indicating individual plays. Upon reaching the end zone, the system triggers a configurable UMG widget that presents player and rushing information.
 

The widget was designed to be fully editable through the Unreal Editor, allowing the CBS team to quickly adjust team colors, player data, and drive statistics without modifying underlying logic.

Widget parameters are fully configurable in-editor, allowing rapid updates to team branding, player data, and drive statistics without code changes.
UMG widget triggered on end-zone entry, displaying player and drive information

Media Recognition

The Team

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